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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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8.SEX
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Text File
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1999-11-12
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20KB
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400 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text35
# Num faces : 124
# Num points : 60
# Num materials : 1
#
# ============================================================
Triangle mesh: Text35
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 67.8173, -0.0000, -303.4047)
Vertex: ( 65.2314, -0.0000, -295.5172)
Vertex: ( 58.6548, -0.0000, -290.3172)
Vertex: ( 41.6454, -0.0000, -287.2328)
Vertex: ( 20.4267, -0.0000, -293.0500)
Vertex: ( 15.5173, -0.0000, -303.4047)
Vertex: ( 26.3048, -0.0000, -316.2719)
Vertex: ( 12.9173, -0.0000, -330.3906)
Vertex: ( 15.9438, -0.0000, -339.7734)
Vertex: ( 23.5313, -0.0000, -346.1312)
Vertex: ( 41.6891, -0.0001, -349.3328)
Vertex: ( 64.7595, -0.0000, -342.8000)
Vertex: ( 70.4173, -0.0000, -330.3469)
Vertex: ( 57.0313, -0.0000, -316.2719)
Vertex: ( 67.8173, -5.0000, -303.4047)
Vertex: ( 65.2314, -5.0000, -295.5172)
Vertex: ( 58.6548, -5.0000, -290.3172)
Vertex: ( 41.6454, -5.0000, -287.2328)
Vertex: ( 20.4267, -5.0000, -293.0500)
Vertex: ( 15.5173, -5.0000, -303.4047)
Vertex: ( 26.3048, -5.0000, -316.2719)
Vertex: ( 12.9173, -5.0000, -330.3906)
Vertex: ( 15.9438, -5.0000, -339.7734)
Vertex: ( 23.5313, -5.0000, -346.1312)
Vertex: ( 41.6891, -5.0000, -349.3328)
Vertex: ( 64.7595, -5.0000, -342.8000)
Vertex: ( 70.4173, -5.0000, -330.3469)
Vertex: ( 57.0313, -5.0000, -316.2719)
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Vertex: ( 31.8360, -0.0000, -309.1805)
Vertex: ( 28.2173, -0.0000, -303.8547)
Vertex: ( 31.8141, -0.0000, -298.5078)
Vertex: ( 41.5579, -0.0000, -296.5328)
Vertex: ( 51.5641, -5.0000, -298.4852)
Vertex: ( 55.1173, -5.0000, -303.9438)
Vertex: ( 51.4767, -5.0000, -309.1805)
Vertex: ( 41.6454, -5.0000, -311.1328)
Vertex: ( 31.8360, -5.0000, -309.1805)
Vertex: ( 28.2173, -5.0000, -303.8547)
Vertex: ( 31.8141, -5.0000, -298.5078)
Vertex: ( 41.5579, -5.0000, -296.5328)
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Vertex: ( 57.0173, -0.0000, -330.2922)
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Vertex: ( 41.6454, -0.0000, -339.1328)
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Vertex: ( 52.9767, -5.0000, -323.6399)
Vertex: ( 57.0173, -5.0000, -330.2922)
Vertex: ( 53.7235, -5.0000, -336.2437)
Vertex: ( 41.6454, -5.0000, -339.1328)
Vertex: ( 30.4235, -5.0000, -336.7476)
Vertex: ( 26.3173, -5.0000, -330.2047)
Vertex: ( 29.6110, -5.0000, -324.1219)
Vertex: ( 41.5579, -5.0000, -321.2328)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
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# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 14, 15) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 16, 2) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 15, 16) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 17, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 16, 17) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 18, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 17, 18) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 19, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 18, 19) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 20, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 19, 20) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 21, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 20, 21) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 22, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 21, 22) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 23, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 22, 23) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 24, 10) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 23, 24) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 25, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 24, 25) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 26, 12) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 25, 26) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 27, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 26, 27) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 14, 0) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 27, 14) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 37, 29) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 36, 37) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 38, 30) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 37, 38) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 39, 31) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 38, 39) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 40, 32) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 39, 40) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 32, 41, 33) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 32, 40, 41) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 33, 42, 34) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 33, 41, 42) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 34, 43, 35) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 34, 42, 43) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 35, 36, 28) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 35, 43, 36) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 44, 53, 45) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 44, 52, 53) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 45, 54, 46) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 45, 53, 54) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 46, 55, 47) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 46, 54, 55) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 47, 56, 48) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 47, 55, 56) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 48, 57, 49) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 48, 56, 57) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 49, 58, 50) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 49, 57, 58) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 50, 59, 51) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 50, 58, 59) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 51, 52, 44) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 51, 59, 52) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 44, 29, 30) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 28, 29) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 0, 29) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 29, 44) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 0, 1) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 1, 2) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 2, 3) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 35, 28, 3) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 51, 44, 30) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 51, 30, 31) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 44) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 44, 45) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 45) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 45, 46) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 46) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 46, 47) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 35, 3, 4) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 34, 35, 4) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 47) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 47, 48) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 33, 34, 4) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 33, 4, 5) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 33, 5, 6) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 32, 33, 6) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 48) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 48, 49) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 49) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 49) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 49, 50) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 50, 51) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 32, 6, 51) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 32, 51, 31) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 52, 38, 37) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 14, 37, 36) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 27, 37, 14) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 27, 52, 37) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 36, 15, 14) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 36, 16, 15) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 36, 17, 16) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 43, 17, 36) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 59, 38, 52) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 59, 39, 38) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 26, 52, 27) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 26, 53, 52) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 25, 53, 26) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 25, 54, 53) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 24, 54, 25) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 24, 55, 54) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 43, 18, 17) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 42, 18, 43) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 23, 55, 24) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 23, 56, 55) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 41, 18, 42) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 41, 19, 18) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 41, 20, 19) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 40, 20, 41) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 22, 56, 23) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 22, 57, 56) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 21, 57, 22) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 20, 57, 21) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 20, 58, 57) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 20, 59, 58) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 40, 59, 20) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 40, 39, 59) uv ( 0, 3, 2) edge (1, 0, 0)